Character Design / Illustration / Landscape / Fashion / Comic

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chrissamnee:

I really only have 4. I tried to think of more but each new thing already fit into one of these categories. So okay, here goes:

1) Going off script: Stick to the script whenever possible. If you think you’ve come up a with a better solution to a problem, check in with your writer and/or editor before you do execute it.. There could very well be a reason *your* idea isn’t the best one either.

2) Being a disappearing act: If this is the job you want to do for a living, make yourself available. Answer emails. Pick up the phone. I realize that the majority of us arty types are home-bodies at heart but you have to be willing to talk to your collaborators if you want to get anything accomplished.

3) Missing deadlines: Deadlines are in place for a reason. Turn your stuff in on time, people!! For every day late that your piece of the project is, you’re shaving off a day of work from every person who follows after you. Monthly comics can sometimes be a grind, but if we’re all getting our work in on time it can run like a well-oiled machine. Don’t be the weak link.
And this going along with #2 but— if your deadline is fast approaching and you don’t think you’re going to hit it, don’t be ashamed. Kids get sick, accidents happen… but call your editor and let them know you’re going to be late. I’m sure they’d rather know ahead of time and be able to plan ahead with a fill-in or maybe tweaking the schedule.

4) Doesn’t play well with others : This is a small industry and nobody benefits from jerky behavior. Treat everyone as you would want to be treated. And I do mean *everyone*. You never know who, be they intern, flatter assistant, etc,. could wind up being your boss one day.

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